Powering Young Minds: SCIENCE Held Virtually For The First Time

24 OCTOBER 2020

The 2020 edition of Sarawak Community Innovation Engineering Competition Exhibition or SCIENCE brought together over 70 creative and scientific young minds to participate in various associated challenges and competitions.

Organised by The Learning Curve (TLC) and sponsored by Sarawak Energy, SCIENCE was first held in 2018 and targeted creative young people with an interest in science and mechanics. It also aims to encourage interest and innovative thinking in science, technology, engineering and mathematics (STEM).

Due to the current restrictions under the global pandemic, the annual event was held virtually via Minecraft and was joined by 22 teams from 6 primary and 12 secondary schools from Kuching and Miri.

This year’s event, themed “education in the new normal”, included a science and robotics carnival and a STEM project showcase set in a 3-dimensional virtual Borneo Convention Centre Kuching or BCCK.

Sarawak Energy Senior Vice President for Corporate Services Hajah Siti Aisah Adenan officiated at the prize giving ceremony, accompanied by Sarawak Energy’s General Manager for Corporate Communication, Peing Tajang and co-founder of The Learning Curve, Kenneth Chai (蔡鸿锐). She was also given a guided tour of the Minecraft world developed by the organiser and students, where she had the opportunity to interact with the students during the judging session.

Speaking at the event, Hajah Siti said, “Thank you to all the participants and congratulations to the deserving winners. This year's theme is a fitting one as all of us have had to adapt our lives to the restrictions caused by COVID-19, and most of you here have had to adjust your daily routines to include more online interactions including attending online classes.”

“I encourage everyone here to cultivate an interest in science and engineering – it helps you to make sense of the world around you and make it work for you,” she remarked.

“In line with our social investment pillars, Sarawak Energy is also powering young minds through various initiatives focusing on education and young people, including providing scholarships, bursaries and trust funds, and supporting other educational development programmes,” she concluded.

This year's virtual event challenged the participants to showcase their Redstone and Science Lab through the gaming space Minecraft. The judging is divided into two categories, Primary School and Secondary School.

SJK (C) Stampin with their project, ‘Dancing Floor’ won the first prize of RM500 under the Primary school category; followed by first runner up SJK (C) Chung Hua no. 4 with their project, ‘Dance Floor’ winning RM300 and Tunku Putra HELP Primary School with their project, ‘Escape Room’ as the 2nd runner-up receiving RM200.

For the Secondary School category, SMK Batu Lintang won 1st place for their project, ‘Mission to Mars’ receiving RM700 followed by SMK Datuk Patinggi Haji Abdul Gapor for their project, ‘TNT Mining Contraption’ receiving RM500 and SMK Green Road for their project, ‘Item Sorter’ receiving RM300.

Students were also competing on Agent Race and Agent Maze categories won by SMK Datuk Patinggi Haji Abdul Gapor and Tunku Putra HELP International School respectively, where participants navigated their virtual robots on a race track through a 3D maze.

SCIENCE 2020 By Sarawak Energy, Powering Young Minds, taking place in Minecraft.

Sarawak Energy Senior Vice President for Corporate Services Hajah Siti Aisah Adenan delivering her speech through her Minecraft avatar during the event

Group photo with all the participants of SCIENCE 2020 by Sarawak Energy